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FRANCHISE OWNERSHIP 1. The MCFFL shall consist of 12 team franchises in 3 conferences. 2. Each MCFFL franchise shall have an owner or ownership group who agree to all of the following ownership stipulations: A. To follow and abide by all of the MCFFL
rules contained herein;
TEAM ROSTERS 1. Each MCFFL team will consist of offensive,
defensive and special teams players according to the following break down
of minimum and maximum number of starters and minimum and maximum number
of each player type on the team roster.
2. The total number of starters each week is 8 and the maximum number of active players on each team roster is 16. Defense/Special Teams will be both the Defensive and Special Team squads from a single NFL Team and will count as 1 fantasy player. The maximum number of players in any position on a team's roster is also listed in the table above. 3. All players will fit into one category for starting and roster purposes. SCORING 1. All MCFFL fantasy points will be scored
according to the following table based on NFL player and team performances:
2. All yardage numbers will be rounded down to the nearest 10 or 30 for scoring purposes. Yardage for rushing and receiving are not combined and are totaled (and rounded) separately. 3. All scoring categories are cumulative except total points and total yardage against team defense. 4. Scoring will be based upon NFL player stats supplied by The Commish (from FFLM) and will be the "official" stats. STARTING LINE-UP 1. Each team will submit a starting line-up each week. If a starting lineup is not received, the previous week's starting lineup will be used. The deadline for starting lineups is Saturday by noon. In weeks with Thursday games, the starting lineups are due by Wednesday at noon. If a lineup is received after noon on the due day it will not be considered. Starting lineups must be submitted via email or phone with The Commish. 2. When submitting lineups via email, the team owner must include the day and time they are sending it in the body of the email (in the event of late arrivals and computer clock differences). 3. A team's starting lineup must take one
of the following formations:
REGULAR SEASON PLAY 1. The league shall be structured so that the 12 teams are divided into 3, 4-team conferences. 2. The league's regular season shall consist of the first 13 weeks of the regular NFL season. 3. During the regular season each team will play the other teams in its conference twice and six of the remaining teams in the league once. 4. During the regular season games my end in a tie.
1. The league playoffs will consist of weeks 14 through 16 of the regular NFL season. 2. 6 teams (3 Conference Champions, 3 Wild Card teams) will advance from the regular season to the playoffs. The Wild Card teams will consist of the top three non-Conference Champions and will be seeded 4rd through 6th. 3. The 3 Conference Champions and the #4 ranked wild card team receive home field advantage for the playoffs. For each round of the playoffs the higher seeded team receives home field advantage. Home field advantage (HFA) is 3 FP points per game added to the home team's score. 4. During week 14 of the NFL regular season, the Wild Card teams and the 3rd seeded Conference Champion will compete in the Wild Card round. The #3 seeded Conference Champion will face the #6 seeded Wild Card team and the #4 Wild Card team will play the #5 Wild Card team. 5. During week 15 of the NFL regular season, the #1 seeded Conference Champion will face the lesser seeded Wild Card winner and the #2 seeded Conference Champion will face the higher seeded Wild Card winner in the Conference playoff round. 6. During week 16 of the NFL regular season the winners of the Conference playoff round will meet in the MCFFL Superbowl and compete for the Simpson Trophy. The Conference playoff losers will compete for 3rd and 4th place finish. 7. Tie-breakers for standings, playoff seedings, conference winners and waiver priority will be based on the following: 1. Overall Record
8. Playoff games cannot end in a tie. Should a game be tied the the team with the highest bench total (the total score of the 8 non-starters on each team) is declared the winner. 9. The 6 teams that do not make the playoffs will compete in a "toilet bowl" bracket for the Cartman Cup. The format for Cartman Cup playoffs will follow rules 1-7, with the 6 teams being ranked 1-6 based on regular season record. 10. The draft order for the following year will be determined by the outcome of the prior year's playoffs for the bottom 6 positions. The top 6 draft picks will be based on regular season record. The lesser seeded team entering the Cartman Cup will get the 1st pick, the winner of the Superbowl the 12th pick in the first full-round of the draft.. 11. The top 3 teams will split the prize money (any money left in the league budget after trophy purchase, software purchase and any other expenses) according to the following estimated payouts: Simpson Trophy Winner: $250
INJURED RESERVE 1. Each team may place up to 2 players on Injured Reserve. 2. Players on Injured Reserve must appear on an official NFL IR list as being either: Out, IR Date, Doubtful, or have either not played in the previous weeks game or left the previous weeks game with an injury. 3. Players on IR do not count as roster spots and a new player may complete your roster to 18 total players (chosen from the waiver wire or free agents). 4. If a player becomes active (according to the Official IR List) you must either: A. activate the player on IR and waive another
player
5. Players taken off the Official IR list must be taken of the IR by Friday on weeks with games beginning on Sunday and on Tuesday on weeks with games beginning on Thursday. If they are not removed by the IR deadline they will automatically be placed on waivers at 9 p.m. on the deadline day. WAIVER WIRE/FREE AGENTS 1. Any player who is not drafted and not on the waiver wire shall be considered a free agent. 2. Players released by a team during or before the regular season (or all players not initially drafted) will be placed on the waiver wire for a period of 48 hours following their waiver or the draft. 3. Free agents may be acquired by a franchise at any time, based on a first-come, first-served basis as long as the newly acquired player does not put the team over the roster limits. 4. Players on the waiver wire may be acquired during the 48 hour waiver wire period based upon the waiver wire priority list as long as the newly acquired player does not put the team over the roster limits. The team with the highest priority number who places a claim on a player will acquire that player after the 48 hour waiver period. 5. Prior to week 3 of the MCFFL season the waiver wire priority list will be based on position in the MCFFL draft order. The waiver wire priority list will go in reverse- descending order, starting with the team that picked 12th in the draft. After week 3 of the MCFFL season the waiver wire priority list will be based on team record and the last place team will be first on the waiver wire priority list. 6. Teams may make as many waiver wire and free agent claims as they like, but each executed claim will move them to the last place on the priority list, pushing each team behind them up one position in priority for that week. 7. The Commish will update the waiver wire/free agent pool daily (as needed) at "Trash Talk". This update will include the time and day the player will move from the waiver wire to free agency and any waiver claims placed upon the player. When a player moves from the waiver wire to free agency or is claimed off of waivers The Commish will also send out an email regarding the final status of the player. 8. To claim a player off the waiver wire or from the free agent pool, teams must submit a request either by email or phone. If the acquisition of the player will put the team over the roster limit of 16, they must also submit which players will be waived to make room for the new acquisition. If a waiver wire/free agent request will put the team over the roster limits and no drops are submitted, the request will not be considered. TRADES 1. All trades must be reported to The Commish (by email or phone) by both teams for the trade to be complete. 2. Trades will be official following a 48 hour review period which will commence after The Commish receives confirmation from both teams that the trade has been offered and accepted and posts the trade details at "Trash Talk". 3. Once The Commish receives notification that a trade offer has been offered and accepted he will update the trade information on "Trash Talk". 4. Trades must execute prior to the deadline for starting line-up submissions for the players in question to be eligible for inclusion in their new teams starting line-ups that week. Trades which have not executed prior to the deadline will take effect for the following weeks games. 5. No trade that is one-sided, questionable or unethical is allowed. Collusion between owners which would result in one team receiving an unfair advantage from a trade will not be tolerated. Trades that are deemed to be collusion or one-sided will not be executed. 6. During the 48 hour review period each of the leagues owners or The Commish can protest the trade and call for an collusion vote by the other 10 team owners on the trade in question. The two teams involved in the trade will not be allowed to vote. 7. When a collusion vote is called, each team (except the two involved) will receive one vote. 8 votes against the trade are needed for nullification. Should a trade be denied by the league owners for collusion the teams in question will face the following penalties: 1st Attempt at Collusion: Loss of waiver wire/free agent claims and trading rights for two weeks for both teams. 2nd Attempt at Collusion: Loss of waiver wire/free agent claims and trading rights for the rest of the season and the other 8 owners will vote to remove the owner in question from the league. A vote of 7 team owners in favor of removal is needed to remove the owner(s). 8. In the event any owners are removed from the league for collusion, their franchise fees will NOT be refunded and their team will continue to play the rest of the season as it is with no starting line-up or roster changes. 9. Teams may trade future draft choices (up to two years following the current or in the off-season, the most recent prior season). 10. The final deadline for trades is two days prior to the first game day of week 11. 11. If the trade will put either team over the roster limit of 16, they must also submit which players will be waived to make room for the new acquisition. If a trade request will put either team over the roster limits and no drops are submitted, the trade will not be executed. OFF-SEASON/KEEPERS 1. Following the Superbowl, all rosters are frozen during the off-season until 1 month before the next season's draft. 2. 1 month prior to the MCFFL draft rosters are unfrozen and must be trimmed to 16 (no players may be on IR) in the off-season. 3. 1 week prior to the draft, each team may declare up to 3 of it's players as their franchise players. 4. Franchise players are not put into the draft in the following year and can not be acquired by another team except by a trade. 5. A player can remain on one teams roster for no more than 3 consecutive years. TRANSFERRING OWNERSHIP 1. In the event an owner is removed from the league for collusion or does not renew their ownership, their team franchise will be available for purchase. 2. Team ownership may be transferred during the regular or off-season by any current owner. 3. A majority vote of approval from the current team owners (during the regular season) is needed for the transfer to be completed. 4. A team that is transferred from one owner to another inherits all of the team's players and must honor any future draft pick trades. AMENDING THE RULES 1. The MCFFL Rules may be changed at any time by a 2/3 majority vote of current, active team owners (8 votes during the regular season, during the off-season a 2/3 of majority of all votes received). 2. Any current and active owner my call for a rule change vote at any time by contacting The Commish with the requested change. 3. The Commish will then contact each team owner via "Trash Talk", email or phone with the proposed change and there will be a 48 hour voting period. 4. If after 48 hours a 2/3 majority (8 votes during the regular season, during the off-season a 2/3 of majority of all votes received) have returned votes in favor of the proposed change, the change will take effect immediately. Any votes received after 48 hours will not be considered. 5. If the rule change does not pass (either because it is voted down or because not enough owners vote during the voting period) a new vote may be called should the owner who proposed it request another vote. 6. Any rule change may only be voted on 3 times during any one season. |