Personal Information
Name: Gnore WitherCourage Player: jUDD
Race: Hill dwarf Gender: Male Height: 4'3" Age: 100
Class: Fighter Level: 4 Weight: 145 lbs
XP: 11,078 Alignment: Chaotic Neutral
Next Level: 16,000 Kit: None
Ability Scores
Str: 18/89 Stamina: 18/89 Weight Allowance: 185 lbs Bend Bars/Lift Gates: 30%
Muscle: 18/89 Attack Adj.: +2 Damage Adj.: +4 Max. Press: 330 lbs Open Doors: 14
Dex: 14 Aim: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 14 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 15 Health: 13 System Shock: 85% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 12 Reason: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 12 Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 9 Intuition: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Willpower: 9 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 7 Leadership: 7 Loyalty Base: -2 Maximum Number of Henchmen: 3
Appearance: 7 Initial Reaction Adjustment: -1
Saving Throws
Paralyzation: 13 Poison: 10 Death Magic: 13 Petrification: 14 Polymorph: 14
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 16 Spell: 13
Combat
Hit Points: 35
Base THAC0: 17
Melee THAC0: 15
Missile THAC0: 17
Armor
Natural armor class 10
Full armor, splint mail -6
FINAL: 4
Weapon Proficiencies
Crossbow, heavy
Dagger (Specialist)
Sword, bastard (Expert, Chosen Weapon, Specialist)
Swords
Fighting Style:
Two-handed Weapon
Missile
Non-Weapon Proficiencies
Blind Fighting 8
Set Snares 11
Swimming 15
Tracking 8
Native Languages
Common, Dwarf, Orc
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, bastard +1 12 3/2 2 1d8+7 1d12+7 S M
Crossbow, light 18 1 4 P M
Crossbow, light quarrel 1d6+1 1d8+1 P S 12 24 36
Dagger 14 16 3/2 -1 1d4+6 1d3+6 P S 2 4 6
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Class Abilities
Fighter
    Followers - Attracts followers whenever a stronghold is constructed.
    Multiple specialization - Allows specialization in more than one weapon.


Inventory
  • Items Carried
    • Backpack
      • Flint and steel
      • Grappling hook
      • Lantern, hooded
      • Mirror, small metal
      • Oil, lamp (per flask) x5
      • Rations,iron (1 week)
      • Rope, silk (50 ft)
      • Sack, large
      • Sack, large
      • Sack, large
      • Sack, large
      • Sack, large
      • Torch x5
      • Whetstone
    • Belt pouch, large
    • Bolt case
      • Crossbow, light quarrel x20
    • Crossbow, light
    • Dagger
  • Items Readied
    • Sword, bastard +1
  • Items Worn
    • Full armor, splint mail
    • Gloves
    • Helmet, great helm (AC 1)
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-185 186-224 225-263 264-302 303-330
Movement: 8 6 4 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 122.10 pounds (None Encumbrance, 8 Movement)

Portrait

Character History
Gnore is a zealous fighter against orcs and goblins. He has participated in many border skirmishes against these foes and has grown to hate them. Many minor wars with the orcs prompted Gnore to learn their simple language to anticipate their methods of war. So vulgar was the orc language that Gnore didn't even bother with the goblin tongue. Gnore likes to be by himself and will converse in the least amount of words possible, even to his own kind. He does realize the need for other adventurers to get the job done and will offer his skills unconditionally to a cause that he deems worthy. In the heat of battle though, Gnores tongue loosens and has been known to talk a whole dwarven war party to sleep.


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Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/28/1999 01:47 PM