Personal Information
Name: Snagger Player: Cameron Lloyd
Race: Mountain dwarf Gender: Male Height: 4'2" Age: 55
Class: Fighter Level: 5 Weight: 147 lbs
XP: 23,650 Alignment: Lawful Neutral
Next Level: 32,000 Kit: None
Ability Scores
Str: 18/65 Stamina: 18/65 Weight Allowance: 160 lbs Bend Bars/Lift Gates: 25%
Muscle: 18/65 Attack Adj.: +2 Damage Adj.: +3 Max. Press: 305 lbs Open Doors: 13
Dex: 10 Aim: 10 Missile Adjustment: +0 Pick Pockets: -10% Open Locks: -5%
Balance: 10 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -15% Climb Walls: -5%
Con: 17 Health: 17 System Shock: 97% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 11 Reason: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 11 Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 11 Intuition: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Willpower: 11 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Leadership: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 13 Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 11 Poison: 7 Death Magic: 11 Petrification: 12 Polymorph: 12
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Combat
Hit Points: 56
Base THAC0: 16
Melee THAC0: 14
Missile THAC0: 16
Armor
Natural armor class 10
Full armor, chain mail +1 -5
Magic Armor adj. -1
FINAL: 4
Weapon Proficiencies
Axe, battle (Expert, Chosen Weapon, Specialist)
Axes: Axes
Fighting Style:
One-handed Weapon (+2)
Weapon and Shield
Non-Weapon Proficiencies
Blind Fighting 6
Gaming 8
Rope Use 8
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Axe, battle +1 11 3/2 6 1d8+6 1d10+6 S M
Crossbow, light 18 1 7 P M
Crossbow, light quarrel 1d6+1 1d8+1 P S 12 24 36
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Class Abilities
Fighter
    Weapon specialization - Allows specialization in one weapon.

Disadvantages
Deep Sleeper - Character requires 1d6 to awaken, and will only begin to do so after a very loud noise or physical prodding.


Inventory
  • Animals
    • Donkey, mule, or ass
      • Oil, lamp (per flask) x20
      • Rations,iron (1 week) x6
      • Sack, large
        • Bolt case
          • Crossbow, light quarrel x20
        • Crampons
        • Crossbow, light
        • Flint and steel
      • Sack, large
        • Axe, hand/throwing x2
        • Crossbow, light quarrel x4
        • Torch x10
      • Saddle blanket
      • Saddle, pack
        • Grappling hook x2
        • Lantern, hooded
        • Rope, silk (50 ft)
  • Items Carried
    • Backpack
      • Bolt case
        • Crossbow, light quarrel x20
      • Crampons
      • Crossbow, light
      • Flint and steel
      • Rations,iron (1 week)
      • Sack, large
  • Items Readied
    • Axe, battle +1
  • Items Worn
    • Full armor, chain mail +1
    • Gloves
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-160 161-199 200-238 239-277 278-305
Movement: 8 6 4 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 37.10 pounds (None Encumbrance, 8 Movement)

Portrait


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Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 09/28/1999 01:51 PM