Alignment: Neutral Good
Status: NPC Realm
|Halwan (10/0)||HCL (10)||HTV (10)||HCG (10)||SP (0)|
|Golden Hills (8/0)||HCL (8)||HTV (8)||HCG (8)||SP (0)|
|The Moors (7/2)||HCL (7)||HTV (7)||HCG (7)||SP (2)|
Province/Holdings: Once long ago Halwan was part of Nehalim but for over a thousand years it has been an independent nation ruled by the Silver Princess.
Treasury: The treasury is low at the moment as a lot of gold has been spent developing the new Halwan airship. Despite this there is still 45 GB left, and the realm generates an average of about 75 GB a turn, after taxes on trade routes and income from the Gold Mines is added.
Army: Halwan has a small army, currently comprising only 3 units of Swords, and 2 of Archers. Their navy however is very strong with 5 Catamaran's, 7 Trimarans, 5 Flyers, and 3 of the powerful airships, created by the Princess herself.
Regent: The Erhshegh known as the
Silver Princess (Ferh; W27; Vo, Great, 94) has ruled this realm for over
a thousand years, ever since she led a rebellion against the Nehalim rulers.
For further information about her please see her character
The Silver Princess is loved by her people and none would even think of trying to remove her. She has little to do with the day to day activities of her realm, instead allowing the people to elect a Council of Leaders once every five years to take care of most matters. She prefers to continue her magical research. After a thousand years she has discovered many things, including the secrets of True and Realm magic and has become quite powerful. The Princess is assisted in her research by other Halwan mages, including descendants of hers. Long ago she had three children, who over the years have had children of their own. After a thousand years many in Halwan can claim to be related to the Princess, and although the bloodline has become tainted over the years there are many blooded individuals in the realm. Due to their relationship with the Principalities ruler, these blooded individuals are often elected to power in Halwan.
Lieutenants: Lady Serene Judicus
(FNe; G7; Vo, tainted, 3) runs the Princess's silver and gold mines in
the mountains in Golden Hills province. These vast mines bring large amounts
of money into the Principalities coffers and Serene is always careful at
her job. Her father Verne is the current head of the Council of Guilds
and a strong supporter of Serene and the Princess.
The Council of Leaders are considered lieutenants of the Princess, although they do change every five years. These elected leaders have the tough job of running much of the realm. Unfortunately they often disagree on many matter and these arguments can continue for several days. The head of the Council, currently Unuien Kastius (MNe; T3; Vo, tainted, 5) is a strong old many who has been a member of the Council for nearly forty years. He is a descendant of the Princess, although only the faintest ties of blood still link them.
Keri (FNe; W12; Vo, minor, 21) is the Princess current favourite apprentice. She looks after the rest of Halwan's mages as part of her job, and assists the Princess with spellcasting and research. Keri is also the current head of the Council of Mages, appointed only recently to the position. There are five other blooded apprentices currently living in the palace, including Harkien Gorn (MAn; W7; An, major, 45) who has travelled from Anuire to Halwan in search of a skilled teacher.
Important NPCs: Anna Storinius (FNe;
Minor; 12) is the current high priest of the Halwan Temple of Vorynn. She
has only recently been appointed to the position, and at only 35 is the
youngest priest ever to hold the title of High Priest in Halwan. The temples
is the only religion permitted, or worshipped in Halwan, although shrines
to other gods have sprung of from time to time. The other religions have
never managed to find much support in Halwan though and are usually shut
down after a few month. Anna is currently interested in expanding her temples
into other lands, including Nehalim to the south. So far she has not been
that successful though.
Verne Judicus (MNe; G12; Vo, major, 56) is the head of the Council of Merchants and Guilds. The council of guilds is elected much the same as the council of leaders, except only merchants and shop owners can vote in the elections. The Council of Guilds handles all trade into and out of Halwan and owns a massive fleet of vessels for transporting goods to market in Nehalim and beyond. Trade routes leave from all of Halwan's cities to the ports to the Nehalim, including the massive city of Nehalim itself. Jewellery, gold, and silver from the mines are the most common exports. The leader of the guild is invested with the power of its bloodline when they take office, and then divested with they leave. This means the guild collects a large amount of regency, which they can use to expand their influence into other realms.
Description/History: For many centuries
this provinces of Halwan belonged to the Rjurik peoples, and then after
they were driven out or enslaved the lands fell under the control of the
Nehalim empires. With the two large provinces holding one of the two passes
into the northlands of Nehalim it has always been an important part of
the region. Over a thousand years ago the Erhshegh now called the Silver
Princess claimed the two provinces after leading a small army over the
mountains from Nehalim. With her magical abilities she managed to hold
off all attackers for the past thousand years or so, and just recently
signed agreements with Nehalim and Nordli to the north to allow their caravans
to travel through Halwan. Up until the agreement was signed all traffic
was forced to go through the dangerous eastern pass, leading to many deaths
In the years after the realm came under the control of the Silver Princess it has flourished. Despite the conflict between Nehalim and Halwan the population has expanded dramatically and now numbers more than two million people. Most of these live in the city of Halwan itself, although many more also live in the two province, usually as farmers or mine workers. For such a massive population it has a small army and has relied on the reputation of the magical abilities of its ruler to prevent most invasions.
The principality does not have the farmland available to support such a large population so most grain is imported from the northern realms, and fishing is also used as a source of food. Halwan has a very large fleet of vessels based in the harbour, or in towns along the coast. Each day hundreds of deep sea fishing vessels leave port to search for schools of fish. These ships can occasionally stay at sea for several days filling their holds. Other vessels travel along the coastline trading Halwan gold for loads of grain and other foods. Timber is also scarce and in usually imported from the principality of Aral where vast forests are planted for lumber.
With a wizard as their ruler magic plays and important part of the way of life for Halwan. The realm has the largest population of True wizards anywhere, with at least three hundred making their homes here. Many of these could find a job in other lands, but prefer to stay in the city of their birth. Magicians are also found here in large numbers and magic finds its way into the lives of many of the people of Halwan. Magical items and weapons are also a rich source of income for Halwan with many items being sold to the nobles of Nehalim. Special orders are often sent from the south for weapons for one of the Nehalim princes, and even the royal sword of the Nehalim emperor was crafted here in Halwan. All wizards and magicians in the city are part of the Council of Mages, which meets once every month to talk about magical matters. The Silver Princess usually appoints the head of this council, often one of her apprentices is appointed. In times of trouble all mages and magicians are expected to aid Halwan with whatever powers they have available.
Provinces: There are three province's that make up Halwan, including the massive city of Halwan which supports a population of more than one million people.
Enemies: Although the other nations
may wish to take control of Halwan's provinces, now wish to risk losing
their troops to the spells of Halwan's mages. Halwan is also not an aggressive
nation and has not expanded beyond the two initial provinces claimed by
the Silver Princess.
By Ian Hoskins