Go to the ** Cockpit Editing Tutorial Page
Go to the *OLD*
Cockpit Editing Tutorial Page
Note: I've been informed that is not necessary to have a full install of XvT in order to add the custom cockpits. If you made a medium install, simply create a directory called CP640 in the main XwingTie directory and place the custom cockpit files there. XvT will check this directory first then look for the standard cockpit in the CD.
Snowspeeder cockpit (BoP only) - last review: 01/10/1999
T-wing cockpit v.1a (XvT and BoP) - last review: 12/13/1998
The original art of this cockpit was made by Satal. Thanks, friend! Another T-wing cockpit can be found at the Corellian Engineering Corporation. Check the Links page.
Missile Boat cockpit v.2b (XvT and BoP) - last review: 12/13/1998
TIE Defender cockpit v.3b (XvT and BoP) - last review: 12/13/1998
Missile Boat cockpit v.1 (XvT only)
Only the main front and HUD views are present, other views use the standard Gunboat files.
TIE Defender cockpit v.1 (XvT only)
Utilities for use with the *NEW* tutorial
Modified TIE Fighter Cockpit Descriptor Files (.INT files) - use them to load XvT cockpit files into TIEEDIT 1.28.
Utilities for use with the *OLD* tutorial
Cockpit Name Editor and .INT Files Editor (for XvT) : an UGE utility to change the name of the cockpit used by a craft in the Z_XVT__.EXE file and the name of the .LFD files used as ship views in the .INT files (cockpit descriptor files). Useful to create your own custom cockpits.
Cockpit Name Editor and .INT Files Editor (for BoP) : the same as above, for the BoP versions of the Z_XVT__.EXE and cockpit .INT files.
UGE : the Universal Game Editor, by Jack Hartman
UGE Manual : by CEO-SO Trident