The Malnagrane Spell Compendium
Volume Two


Mulcivikh's Advanced Simulacrum (Conjuration/Summoning)
Level: 9
Range: Touch
Components: V,S,M
Duration: Permanent
Casting Time: Special
Area of Effect: One creature
Saving Throw: None

Similar to the 7th level wizard spell, simulacrum, this powerful spell conjures a simulacrum that is an exact duplicate of the chosen being (including level, knowledge, personality, etc.); however, the simulacrum cannot cast Conjuration/Summoning or creation magic. The casting time for this spell is one week per hit die of the creature being duplicated (e.g., a simulacrum of an 18th level mage would take 18 weeks to create). Unlike the 7th level simulacrum spell, it is just a conjuration and not made out of snow. The material component for this spell is a piece of the creature to be duplicated and a powdered ruby. Only a limited wish or a wish can repair damage to the simulacrum (5d4 + 15 and 5d6 + 40 hit points of damage, respectively). The wizard can only have one duplicate per creature with this spell. (e.g., The wizard can only duplicate himself. Nevertheless, he can make a duplicate of another creature once, and so on.)

Myravane's Weavekiss (Abjuration)
Level: 7
Range: Touch
Components: V,S,M
Duration: 1 turn + 1 round/level
Casting Time: 7
Area of Effect: One creature
Saving Throw: None

Using this spell, a wizard may attempt to imbue (or increase) magic resistance for creature (or himself). The magic resistance is imbued (or increased) 16% + 1% per level of the wizard casting the spell. The material component is a precious gemstone (worth at least 5,000 gp.) that has been blessed and kissed by a high priest/priestess who worships a god/goddess of magic.

Myravane's Celestial Bliss (Alteration, Conjuration, Dimension)
Level: 9
Range: 10 yards
Components: V,S,M
Duration: 1 day/level
Casting Time: 9 rounds
Area of Effect: 500 sq. ft./level
Saving Throw: None

This spell is similar to Mordenkainen's magnificent mansion except that the extra-dimensional dwelling's appearance is that of a tropical environment. Entrance can only be gained only at a single point of space on the plane from which the spell is cast. From the entry point, those creatures observing the area see only a faint blue shimmering in the air, in an area four feet wide and eight feet high. Food and drink are in abundance and may be consumed without fear of growing hungry or thirsty after the spell's duration expires. The atmosphere is clean, fresh, and warm. Myravane's celestial bliss can be used in conjunction with illusion magic inferring that the interior of the space created may be customized to suit the caster's wishes. The material components for this spell are a miniature portal carved from ivory, a ripe tropical fruit, and a tiny silver spoon. These are consumed during the casting of this spell.

Olympian Thunderbolt (Invocation/Evocation)
Level: 9
Range: 10 yards/level
Components: V,S,M
Duration: 1 round/2 levels
Casting Time: 9
Area of Effect: Special
Saving Throw:

This powerful spell allows the caster to hurl a 30 hit point lightning bolt each round for the duration of the spell. The caster merely points and a lightning bolt assaults his target(s) (see lightning bolt). The material component for this spell is the scale of a great wyrm blue dragon. The wizard cannot invoke other magic while this spell is in effect, but he can end the spell before expiration by silent act of will alone.

Pyromatic Fury of Ra (Invocation/Evocation, Elemental Fire)
Level: 9
Range: 20 yards/level
Components: V,S,M
Duration: 1 round/5 levels
Casting Time: 9
Area of Effect: Special
Saving Throw: None

When this powerful spell is invoked, the caster shoots two rays of intense heat from his hands at any creature within range inflicting 4-40 hit points of damage. While this spell is in effect, the caster cannot invoke other magic, but he can end the spell before expiration by silent act of will alone. The material component for this spell is a phoenix feather.

Rays From an Ancient Sun (Alteration)
Level: 8
Range: 0
Components: V,S
Duration: 1 turn
Casting Time: 8
Area of Effect: The caster
Saving Throw: None

This powerful spell allows the caster to invoke lost ancient power for damaging spells such as magic missile, fireball, lightning bolt, and chain lightning. The wizard may choose one spell of these spells to forego its level limits. The spell to be augmented must be cast within one turn prior to the casting of the rays from an ancient sun spell; otherwise, the rays from an ancient sun spell is wasted (e.g.. A 20th level wizard's fireball would inflict 20d6 points of damage instead of 10d6). However, after casting the damaging spell, the caster must make a successful Constitution check at a penalty equal to the level of the spell. Otherwise, he will suffer one hit point of damage for every die of damage inflicted by the spell. (e.g., If the same 20th level wizard failed his Constitution check, he would take twenty hit points of damage due to internal bleeding.) A severe nose bleed is very common when the wizard fails a Constitution check.

Tawiona's Blue Powder (Abjuration)
Level: 7
Range: 0
Components: V,S,M
Duration: 1 hour/level
Casting Time: 1 turn/creature touched
Area of Effect: 1 creature/3 levels of the caster
Saving Throw: None

This spell allows the caster to safeguard the party from her hostile spells for the duration of the spell. The wizard sprinkles the blue powder on each party member while invoking the incantation. The material component for this spell is a 1000 gp. sapphire grounded up into a blue powder per creature protected by this spell.


Back to Terrifying Sorcery 101



1997